5 Misconceptions About Augmented Reality • article by Casinovator.com
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Posted on: 08 April, 2021

5 Misconceptions About Augmented Reality

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Misconceptions about AR

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In our world of digital tech that changes every single day, there are things that will be capturing your imagination more than others. Things like augmented reality, probably. AR is bringing us closer than ever before to our dreams.

AR is considered to be a disruptive technology considering the impact it has had on various industries all over the world. Things from gambling to social media, healthcare and architecture.

We’re going to look at some of the commonly talked about myths surrounding virtual reality and putting the facts across so you can five into some AR fun with total peace of mind.

1. AR makes us lazy

We hear this a lot across industries, but most often in the world of gaming. It’s potentially the most common myth going. Generally, people haven’t fully embraced the fact that AR can be an active pastime. When people think about AR, they think about people sitting on their sofa for hours on end. This is only a stereotype. In actual fact, there are many apps that encourage the user to run, jump, even dance.

AR has application in immersive health and fitness when partnering with brands like Fitbit who are working on virtual sports like Holopoint and Holoball. This is where augmented reality is also useful, and there is a huge difference between the two. AR can be used to encourage people to get moving outside.

2. AR is a new thing

Similarly to when artificial intelligence came out and we began seeing features on our smartphones; AR is actually fairly old now. It’s been in development over the past 30 years or so. The first instances of AR can be seen in the prototype of “The Sword of Damocles” back in 1966. This encompassed the simple elements of virtual reality, including a headset to display 3D images. Audio accompanied this for a fuller experience. There are also better-known examples like the CyberMaxx and Sega VR. Even Jaguar had a stab at it with some very basic 3D tech.

3. AR will give you a splitting headache

There is an element of truth to this one. Your brain takes some time to adjust when it’s being stimulated in a way that the information coming in is through your eyes and in a concentrated way.

Whilst the brain gets used to using AR tech, it’s really the sole responsibility of your eyes to get used to the rapid changes in scenery. This might very well cause some users to experience a dull headache.

In response to this, short-latency and a reduction in lag have been introduced to combat the potential nausea effect on users. Essentially, it’s just a matter of patience whilst you get used to it. It’s not ruining your eyesight.

4. AR is only for gamers

This isn’t at all true.

Gaming does offer users an extensive number of experiences using AR, but it has many other applications across industries. For example, remote education allows knowledge to effectively spread across groups. AR has been seen to reduce a huge gap of oncologists in South Africa through the use of AR where doctors teach future doctors. They have learned to successfully diagnose cancer as a result. Incredible! AR has many effective use cases in things like e-learning and training for staff on a worldwide scale.

5. AR is only for rich people

This might’ve been true in its early days. Much like any other new technology hitting the market. Nowadays, though, things are very different. You don’t need to break the bank if you’re keen on getting yourself an AR headset. They’re becoming quite standard now and you’ll find them as part and parcel of your run of the mill console.

Google Viewer can be used as a cost-effective alternative to VR headsets. Really, though, you can find some affordable options online.

Misconceptions about Augmented Reality: Final Thoughts

AR isn’t new, but it is progressing, fast. It’s currently one of the biggest tech trends, and it’s been riding this wave for years. There’s something about it that people find fascinating. Maybe it’s thanks to the improvement in the design of 3D graphics. If we can debunk some of the commonly assumed downsides, we can help people to embrace it!

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